Fantasy War Tactics Wikia
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Overview[]

Equipment slots

An example of a hero's equipment slots. The first row being the Weapons, the second Armors, followed by Accessories.

Equipment are items that can be given to a hero in order to increase their stats. Equipment are divided into 3 slot groups: Weapon, Armor, and Accessory. Each slot group providing a distinct set of stats. Weapons specializes in providing offensive stats, Armors for defense, and Accessories for additional bonuses. A hero will start at 3 equipment slots (one for Weapon, one for Armor, and one for Accessory), and will be given 3 additional slots for each star level the hero progresses. 

Obtaining Equipment[]

Equipment are obtainable throughout the game through loots or drops when you finish a stage. Other modes of acquisition include:

Equipment Upgrading[]

Equipment can be upgraded to make them even more powerful. In this way, the equipment will give more stats and bonuses. The 2 ways of upgrading equipment are Enhance and Refine.

Enhance[]

Enhancing equipment increases its item level. An equipment normally starts with an item level of +0 and can be enhanced up to +10. Enhancing an equipment will cost gold and as the item level grows, the chance of success of getting to an even higher level narrows. One thing to keep in mind is that an equipment may not be enhanced further until you have refined it.

Refine[]

Refining equipment increases its grade. Grades characterize the equipment's power and the amount of potentials it provides. An equipment may be of the following grades:

  • Normal. An equipment starts at this grade. It is characterized by a prefix [Normal] on the item's name and a brown background on the item's icon. It does not provide any additional potential.
  • Equipment progression

    Grade progression of an equipment (from left to right): Normal, Rare, Epic, Unique, Legendary

    Rare
    . A Normal equipment with a +3 level can be refined to this item grade. It is characterized by a prefix [Rare] on the item's name and a green background on the item's icon. It can carry up to 1 item potentials.
  • Epic. A Rare equipment with a +5 level can be refined to this item grade. Characterized by the [Epic] prefix and a blue background. It can carry up to 2 potentials.
  • Unique. An Epic equipment with a +7 level can be refined to this item grade. Characterized by the [Unique] prefix and a red background. It can carry up to 3 potentials.
  • Legendary. A Unique equipment with a +9 level can be refined to this item grade. Characterized by the [Legendary] prefix and a pink background. It can carry up to 4 potentials.

Refining equipment costs gold and uses certain materials named Metals. Metals are obtained throughout the game by loots or drops. Each of the equipment slot group uses a certain type of metal: Orichalcums are for weapons, Adamantiums are for Armors, and Mithril for Accessories. Additionally, each star level uses a certain type of metal grade, 1-star equipment use Flawed metals, 2-stars use Fine, 3-stars use Superior, 4-star Perfect, and 5-star Special.

Equipment Potentials []

Equipment Potentials

An example of Equipment potentials on a Legendary-grade item

Aside from the base stats that an equipment provides, they also gain potentials. These potentials are random bonuses that an item gets upon refining or modifying.

Weapon Potentials[]

The weapon slot group can obtain the following potentials, each having a random value within a certain range a can be a flat (+x) or a percentage (+x%) bonus:

  • + Attack
  • + Damage
  • + Counter Damage
  • + Hit Rate
  • + Crit Rate
  • + Critical Damage

Armor Potentials[]

The armor slot group can obtain the following potentials, each having a random value within a certain range and can be a flat (+x) or a percentage (+x%) bonus:

  • + HP
  • + Defense
  • + Dodge
  • + Counter Rate
  • - Damage Taken
  • + HP recovered per turn

Accessory Potentials[]

The accessory slot group can obtain the following potentials, some of which having a random value within a certain range:

  • Increase Attack by a % of HP
  • Increase Attack by a % of MP
  • Increase Crit Rate by a % of Defense
  • Increase Hit Rate by a % of Crit Rate
  • Increase Dodge by a % of Defense
  • Increase Counter Rate by a % of Hit Rate
  • Increase Counter Damage by a % of Counter Rate
  • Recover HP by a % of DoT taken
  • + MP
  • + MP recovered per turn
  • + Damage by a % (to boss)
  • + Damage by a % (to minion)
  • + Damage by a % (on Nephthys)

Only on Slot I accessories:[]

  • + HP by a %
  • + Hit Rate by a %

Only on Slot II accessories:[]

  • + Crit Rate by a %
  • + Critical Damage by a %

Only on Slot III accessories:[]

  • + Counter Rate by a %
  • + Counter Damage by a %

Only on Slot IV accessories:[]

  • + Dodge by a %
  • - Damage Taken by a %

Only on Slot V accessories:[]

  • + Attack by a %
  • + Defense by a %
  • Recover HP by a %


Similar to hero potentials, a potentials text color signifies the value of the stat bonus. The grade progression is as follows: White, Green, Blue, Orange, Pink. The higher the grade, the higher the stat bonus is.

Equipment Modification[]

An equipment's potentials can be renewed (or re-rolled) by using Modification stones. Modification stones can be acquired by participating in certain events (e.g. Tower of Dawn, daily login, etc). Upon modification, all the potentials will be re-rolled unless the player opts to "lock" the potential (in that case the amount of Modification stones used will increase).

Potential Priorities:[]

You need to get first and second priority potentials in pink. If you rolled third or forth in pink - don't lock them, reroll. After you rolled first and second potentials in pink you want to roll until you get third potential at least in orange.

  1. Weapon:
    1. % Attack
    2. % Crit Rate
    3. % Damage
    4. % Critical Damage
  2. Armor:
    1. % HP
    2. % Defense
    3. - % Damage Taken / Dodge
    4. % HP recovered per turn
  3. Accessory:
    1. Slot I
      1. Increase Attack by a % of HP
      2. % HP
      3. Increase Crit Rate by a % of Defense
      4. + Damage by a % (to boss)
    2. Slot II
      1. Increase Attack by a % of HP
      2. % Crit Rate
      3. % Critical Damage
      4. + Damage by a % (to boss)
    3. Slot III
      1. Increase Attack by a % of HP
      2. Increase Crit Rate by a % of Defense
      3. + Damage by a % (to boss)
      4. Recover HP by a % of DoT taken
    4. Slot IV
      1. Increase Attack by a % of HP
      2. Increase Crit Rate by a % of Defense
      3. + Damage by a % (to boss)
      4. - Damage Taken by a %
    5. Slot V
      1. Increase Attack by a % of HP
      2. % Attack
      3. % Defense
      4. Increase Crit Rate by a % of Defense / + Damage by a % (to boss) / Recover HP by a %

Set Items[]

Equipment setitems

An example of a set item.

For the complete list of Set Items, please refer to Set Items.

There are a special kind of equipment called Set Items. They function normally as a regular equipment but it gives certain bonuses and effects when owning parts of the set. Some set items give natural bonuses while others need a certain condition to take effect. 

Set Items can be obtained by the following methods:

  • Buying Golden Equipment Capsules at the shop has chance to drop a set item.
    • Specialized capsules named Black Equipment Capsules (or Black Coocoo Capsule), has a higher chance of dropping a piece of a set item.
  • Finishing the 55th and 111th floor of the Tower of Dawn, which in this case gives the whole set.
  • By extracting you can also get a random set item other than a Platinum Equipment, but once you meet a certain threshold you can get a guaranteed set item.

Set Item Conversion[]

Set Item Conversion

Example of set item conversion.

It is possible to obtain another part of set items by using this feature. You need diamonds to perform a conversion (the number of diamonds will depend on the grades of the set item).

The quality of the equipment will be maintained. However, the enhancements and equipment potentials will be reset.

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