Potentials, or commonly known as stats among the players, are the measurement of a character's aptitude in combat.
Combat Power Explanation
|HP||Health points, how much damage your Hero can sustain|
|Attack||How hard your Hero hits|
|Crit Rate||The chance of your Hero dealing extra damage|
Chance of landing an attack to the target
|Mastery||How much your Hero's damage output fluctuates (Higher means more stable Max of 100)|
|Cooperation||How much damage your Hero deals in a cooperative attack|
|MP||How many times you can use skills (points spent when skill is used)+|
|Defense||How much damage is reduced|
|Dodge||Chance enemy's attack completely misses|
|Counter Damage||How much damage your Hero gives as a counter-attack|
|Counter Rate||The chance your Hero gives a counter-attack|
|Movement||How many steps your hero can take per turn|
|Growth Rate||How fast your Hero can grow (less exp to level)|
*The actual dodge rate is determined by Dodge = Dodge - Enemy Hit Rate. So a character with a 50% dodge will dodge 50% of the time, but against a character with 10% Hit Rate, will only have a 40% chance to dodge.
+MP recovery is based upon character and has nothing to do with the total MP It is a number generated by the developers that has no obvious correlation.
The %'s for combat power are found under Hero > "Hero Name" > Magnifying glass > % to toggle between points and % more on stats here:http://fantasywartacticsforum.com/threads/how-does-stats-work.14/#post-48 and here https://www.reddit.com/r/FantasyWarTactics/comments/3tnpav/stat_analysis_guide/
For a max stat guide look here.