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Sol Icon 1 Volcanic Viper Skill 1
Tile Information
■ Range of Fire
● Sol Badguy
■ Area of Effect
● Target
Cleo Skill 3

Fireseal flares up and hits an enemy upward, inflicting damage at ??% ~ 133%. Increases Sol's Counter damage by 1% ~ 10% for 1 turns.

Weaken Bandit Bringer Skill 2
Tile Information
■ Range of Fire
● Sol Badguy
■ Area of Effect
● Target
Sol Skill 2

Leaps into the air and strikes the ground with blazing Fireseal, attacking his target at ??% ~ 162.1% and Weakening all enemies in his range, inflicting Weakening to take ??% ~ 30% more damage for 2 turns. If Sol is in Cannot be Healed status, this skill increases his attack by ??% ~ 40% for 2 turns.

Ignore def Riot Stamp Skill 3
Tile Information
■ Range of Fire
● Sol Badguy
■ Area of Effect
● Target
Celestial skill 3

Instantly dashes forward and strikes down upon an enemy with a burning kick, inflicting damage at ??% ~ 185.4% Attack. Ignores the target's Defense by ?? ~ 6000 upon penetration. If Sol is in Cannot be Healed status, this skill has a 55% ~ 100% chance of Disarming for 2 turns.

Decrease HP Recovery Flame of Corruption Passive Skill
Tile Information
■ Range of Fire
● Sol Badguy
■ Area of Effect
● Target
Jack Skill 4

If Sol's HP falls below 50% he enters Cannot be Healed status. Cannot be Healed status increases Final Skill Power by 2% ~ 20% and Counter Damage by 2% ~ 20%, while decreasing all incoming damage by 22% ~ 30%.

Sol Awakening Icon Tyrant Rave Awakening Skill
Tile Information
■ Range of Fire
● Sol Badguy
■ Area of Effect
● Target
Sol Skill 5

Releases Fireseal's extinguishing fire, attacking enemies at ??% ~ 336.8% Attack. Ignores the selected target's Defense by ?? ~ 6000.If Sol is in Cannot be Healed Status, this skills inflicts Burn on all enemies within range for 2 turns. Burned Targets inflict damage on all alies within a 1-tile range at ??% ~ 182.5% Attack at the beginning of each turn.

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