Stats (or Potentials) are the parameters that determines a unit/hero's combat power.
Combat Power Explanation
|HP||Also known as health points. This number indicates the exact amount of damage a hero can take before dying in combat.|
|Attack||Attack is the stats that is greatly responsible on how much damage a hero would initially do to an enemy regardless of attack modifiers.|
|Critical Rate||It is the chance/rate of a hero inflicting additional damage to an enemy. It is modified by a stat called critical damage.|
Hit rate is the the percentage of which a hero will land a successful skillshot on an enemy.
|Mastery||The value in which a attack damage consistency is measured.|
|Cooperation||How much damage a hero deals in a cooperative attack|
|MP||Mana points is the number that indicates how many times a hero can use a skill relative to a hero's skill mp cost.|
|Defense||Also known as armor. It is a hero's natural damage reduction stat. The usual for such is damage-armor.|
|Dodge||The rate in which a hero will evade an enemy attack.|
|Counter Rate||The rate at which a hero will do a counter attack.|
|Counter Damage||The multiplier that is responsible on how much damage your counter attack does.|
|Movement||Indicates the maximum number of tiles a hero can move on one turn|
|Growth Rate||Rate of a hero to level up. Fast means less experience is needed before a level up, and slow is just vice-versa|
*The actual dodge rate is determined by Dodge = Dodge - Enemy Hit Rate. So a character with a 50% dodge will dodge 50% of the time, but against a character with 10% hit rate, will only have a 40% chance to dodge.
+MP recovery is based upon character and has nothing to do with the total MP It is a number generated by the developers that has no obvious correlation.